{"player":"Max Karry","name":"Corath Nilewind","race":"Glaistig","imageid":"","class_and_level":"Cleric|5","size":"M","age":"107","gender":"Male","alignment":"LG","deity":"Ashina","homeland":"","domain":"Healing, Martyr","height":"6'3","weight":"190","hair_color":"Blue","eye_color":"Green","xp":"","strength":"10","dexterity":"12","constitution":"16","intelligence":"12","wisdom":"18","charisma":"14","total_health":"45","hd":"8","damage_reduction":"","spell_resistance":"","armor_ac_modifier":"8","shield_ac_modifier":"","dex_ac_modifier":"","size_ac_modifier":"","natural_ac_modifier":"","deflection_ac_modifier":"","misc_ac_modifier":"","fortitude_save_base":"4","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"1","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"4","will_save_magic_modifier":"","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"","base_attack_bonus":"3","initiative_dex_modifier":"1","initiative_modifier":"4","cmb_bab_modifier":"3","cmb_str_modifier":"0","cmb_size_modifier":"","cmb_modifier":"","cmd_bab_modifier":"3","cmd_str_modifier":"0","cmd_dex_modifier":"1","cmd_size_modifier":"","cmd_modifier":"","weapon_table":"Heavy Mace|+1|x2|Bludgeoning|5ft|N\/A|1d8","armor_table":"Breastplate|+6|Medium|-4|25%|30lb|Standard;Heavy Steel Shield|+2|Shield|-2|15%|15lb|Standard","known_spells":"4|3|2","spell_per_day":"\u221e|4|3","bonus_spells":"\u221e|1|1","spell_dc":"14|15|16","spellbook_txt":"Prepared Spells:\r\n0 Level\r\nCreate Water\r\nDetect Magic \r\nGuidance\r\nSpark\r\n\r\n1st Level\r\nBless (bonus spell)\r\nProtection from Evil\r\nSanctuary\r\nMagic Weapon\r\n\r\n2nd Level\r\nSpiritual Weapon \r\nLesser Restoration\r\nHold Person \r\n\r\n3rd Level\r\nCommunal Align Weapon\r\n\r\n","spell_notes":"Domain Spells:\r\nMartyr\r\nDivine Favor (1st)\r\nShield Other (2nd)\r\n\r\nHealing\r\nCure Light Wounds (1st)\r\nCure Moderate Wounds (2nd)\r\n","speed_base":"30ft","speed_armor":"","speed_fly":"","speed_swim":"30ft","speed_climb":"","speed_burrow":"","acrobatics_att_modifier":"","acrobatics_rank":"","acrobatics_modifier":"","appraise_cs":"1","appraise_att_modifier":"","appraise_rank":"1","appraise_modifier":"","bluff_att_modifier":"","bluff_rank":"","bluff_modifier":"","climb_cs":"1","climb_att_modifier":"","climb_rank":"","climb_modifier":"","craft_1_name":"","craft_1_att_modifier":"","craft_1_rank":"","craft_1_modifier":"","craft_2_name":"","craft_2_att_modifier":"","craft_2_rank":"","craft_2_modifier":"","craft_3_name":"","craft_3_att_modifier":"","craft_3_rank":"","craft_3_modifier":"","craft_4_name":"","craft_4_att_modifier":"","craft_4_rank":"","craft_4_modifier":"","craft_5_name":"","craft_5_att_modifier":"","craft_5_rank":"","craft_5_modifier":"","diplomacy_att_modifier":"","diplomacy_rank":"","diplomacy_modifier":"","disable_device_att_modifier":"","disable_device_rank":"","disable_device_modifier":"","disguise_att_modifier":"","disguise_rank":"","disguise_modifier":"","escape_artist_att_modifier":"","escape_artist_rank":"","escape_artist_modifier":"","fly_att_modifier":"","fly_rank":"","fly_modifier":"","handle_animal_att_modifier":"","handle_animal_rank":"","handle_animal_modifier":"","heal_cs":"1","heal_att_modifier":"","heal_rank":"5","heal_modifier":"","intimidate_att_modifier":"","intimidate_rank":"","intimidate_modifier":"","know_1_att_modifier":"","know_1_rank":"","know_1_modifier":"","know_2_att_modifier":"","know_2_rank":"","know_2_modifier":"","know_3_att_modifier":"","know_3_rank":"","know_3_modifier":"","know_4_att_modifier":"","know_4_rank":"","know_4_modifier":"","know_5_cs":"1","know_5_att_modifier":"","know_5_rank":"1","know_5_modifier":"","know_6_att_modifier":"","know_6_rank":"","know_6_modifier":"","know_7_att_modifier":"","know_7_rank":"","know_7_modifier":"","know_8_cs":"1","know_8_att_modifier":"","know_8_rank":"1","know_8_modifier":"","know_9_cs":"1","know_9_att_modifier":"","know_9_rank":"1","know_9_modifier":"","know_10_cs":"1","know_10_att_modifier":"","know_10_rank":"1","know_10_modifier":"","linguistics_cs":"1","linguistics_att_modifier":"","linguistics_rank":"","linguistics_modifier":"","perception_att_modifier":"","perception_rank":"","perception_modifier":"2","perform_1_name":"","perform_1_att_modifier":"","perform_1_rank":"","perform_1_modifier":"","perform_2_name":"","perform_2_att_modifier":"","perform_2_rank":"","perform_2_modifier":"","perform_3_name":"","perform_3_att_modifier":"","perform_3_rank":"","perform_3_modifier":"","perform_4_name":"","perform_4_att_modifier":"","perform_4_rank":"","perform_4_modifier":"","perform_5_name":"","perform_5_att_modifier":"","perform_5_rank":"","perform_5_modifier":"","prof_1_cs":"1","prof_1_name":"Sailor","prof_1_att_modifier":"","prof_1_rank":"","prof_1_modifier":"2","prof_2_name":"","prof_2_att_modifier":"","prof_2_rank":"","prof_2_modifier":"","prof_3_name":"","prof_3_att_modifier":"","prof_3_rank":"","prof_3_modifier":"","prof_4_name":"","prof_4_att_modifier":"","prof_4_rank":"","prof_4_modifier":"","prof_5_name":"","prof_5_att_modifier":"","prof_5_rank":"","prof_5_modifier":"","ride_att_modifier":"","ride_rank":"","ride_modifier":"","sense_motive_cs":"1","sense_motive_att_modifier":"","sense_motive_rank":"1","sense_motive_modifier":"","sleight_of_hand_att_modifier":"","sleight_of_hand_rank":"","sleight_of_hand_modifier":"","spellcraft_cs":"1","spellcraft_att_modifier":"","spellcraft_rank":"3","spellcraft_modifier":"","stealth_att_modifier":"","stealth_rank":"","stealth_modifier":"","survival_att_modifier":"","survival_rank":"","survival_modifier":"","swim_cs":"1","swim_att_modifier":"","swim_rank":"","swim_modifier":"","use_magic_device_att_modifier":"","use_magic_device_rank":"","use_magic_device_modifier":"","skill_notes":"","feats":"Improved Initiative - +4 to initiative\r\n\r\nSelective Channeling - Choose targets for Channel Energy\r\n\r\nChannel Smite - Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.","special_abilities":"Racial Abilities\r\n\r\nDarkvision: Glaistig can see in the dark up to 120 feet.\r\n\r\nSeelie Resistances: Glaistig get a +2 racial saving throw bonus against illusion and enchantment spells and effects.\r\n\r\nGlaistig Water Lore: Glaistig receive a +2 racial bonus on Knowledge (nature) and Survival skill checks around water. They also gain a +2 racial bonus on Profession (sailor).\r\n\r\nKeen Senses: Glaistig receive a +2 racial bonus on Perception skill checks.\r\n\r\nEnergy Resistance: Glaistig have cold resistance 5.\r\n\r\nWater Affinity: Glaistig sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Glaistig clerics with the Water domain use their domain powers and spells at +1 caster level.\r\n\r\nReturn to Water: Glaistig that die of natural causes will have their body turn into fresh water within 10 minutes. This will prevent any sort of\r\nresurrection of reincarnation. Glaistig seem to have an innate sense of when their natural passing will occur and seek to find an appropriate spot to pass within a still body of water.\r\n\r\nWeapon Familiarity: Glaistig are proficient with spears and tridents, and treat any weapon with the word \"elven\" in its name as a martial weapon.\r\n\r\nClass Abilities\r\n\r\nAura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment \r\n\r\nChannel Energy (Su) - 3d6 positive energy (30ft range; harms undead or heals allies; 5 charges)\r\n\r\nInspiring Word (Sp) - As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1\/2 your cleric level (7 charges)\r\n\r\nRebuke Death (Sp) - You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points (7 charges).\r\n","traits":"","languages":"Trade Common, Fey, Seelie","arms_and_equipment_txt":"","class_features_txt":"","creatures_and_mounts_txt":"","possessions_and_property_txt":"","retinue_txt":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"","isShared":"on","templateId":"947","blockId":"1004099","world":""}