{"name":"Warlord","cr":"12 (8,400 XP)","types":"Humanoid","size":"Medium","languages":"any two languages","alignment":"Any","description":"","suggestedenvironment":"","ac":"18 (plate)","hitpoints":"229 (27d8+108)","strength":"20","dexterity":"16","constitution":"18","intelligence":"12","wisdom":"12","charisma":"18","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"","skills":"Athletics +9, Intimidation +8, Perception +5, Persuasion +8","savingthrows":"Str +9, Dex +7, Con +8","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Indomitable (3\/Day).[\/b][\/i] The warlord can reroll a saving throw it fails. It must use the new roll.\r\n\r\n[i][b]Survivor.[\/b][\/i] The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.","actions":"[i][b]Multiattack.[\/b][\/i] The warlord makes two weapon attacks.\r\n\r\n[i][b]Greatsword.[\/b] Melee Weapon Attack:[\/i] +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage.\r\n\r\n[i][b]Shortbow.[\/b] Ranged Weapon Attack:[\/i] +7 to hit, range 80\/320 it, one target. Hit: 6 (1d6+3) piercing damage","reactions":"","legendaryactions":"The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The warlord regains spent legendary actions at the start of its turn.\r\n\r\n[i][b]Weapon Attack.[\/b][\/i] The warlord makes a weapon attack.\r\n\r\n[i][b]Command Ally.[\/b][\/i] The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.\r\n\r\n[i][b]Frighten Foe (Costs 2 Actions).[\/b][\/i] The warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord\u2019s next turn.","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Volo's Guide, D&D","templateId":"21","blockId":"100674","isShared":"1"}