{"name":"Dolphin","cr":"1\/8 (25 XP)","types":"Beast","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"12 (natural armor)","hitpoints":"11 (2d8+2) [roll:2d8+2]","strength":"14","dexterity":"13","constitution":"13","intelligence":"6","wisdom":"12","charisma":"7","movement":"0","fly":"","hover":"","burrow":"","swim":"60","climb":"","senses":"blindsight 60 ft., passive perception 13","skills":"Perception +3","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Charge.[\/b][\/i] If the dolphin moves at least 3o feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.\r\n\r\n[i][b]Hold Breath.[\/b][\/i] The dolphin can hold its breath for 20 minutes.","actions":"[i][b]Slam.[\/b] Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft., one target. [i]Hit:[\/i] 5 (1d6+2) bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Volo's Guide, D&D","templateId":"21","blockId":"101113","isShared":"1"}