{"name":"Anima Leech","cr":"1\/4","types":"shapeshifter, aberration","size":"Tiny","languages":"none","alignment":"Neutral","description":"","suggestedenvironment":"","ac":"13","hitpoints":"7 ([roll:3d4])","strength":"6","dexterity":"15","constitution":"11","intelligence":"7","wisdom":"12","charisma":"15","movement":"30","fly":"","hover":"","burrow":"5","swim":"15","climb":"20","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 11","skills":"Insight [roll:1d20+4|+4], Persuasion [roll:1d20+5|+5]","savingthrows":"Charisma [roll:1d20+5|+5]","damagevulnerabilities":"necrotic","damageresistances":"psychic","damageimmunities":"","conditionimmunities":"Charm","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Keen Senses.[\/b][\/i] The anima leech has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.\r\n[br][i][b]Limited Telepathy. [\/b][\/i]The anima leech can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand any language.\r\n[br][i][b]Magic Resistance.[\/b][\/i] The anima leech has advantage on saving throws against spells and other magical effects.","actions":"[b][i]Unarmed strike.[\/b] Melee Weapon Attack: [\/i]+5 to hit, reach 5 ft., one target. Hit: 4 ([roll:1d4+2]) magical piercing\/slashing\/bludgeoning damage.\r\n[br][b][i]Beguile.[\/i][\/b] The anima leech attempts to Charm a humanoid that can see or hear it.\r\n[br][b][i]Shapeshift.[\/i][\/b] The anima leech can change its physical form to resemble any mundane or arcane Tiny creature that would appeal to the target of its Beguile.","reactions":"[b][i]Baby eyes.[\/b][\/i] As a reaction to being targeted with a non-area-of-effect attack or harmful spell from a creature it can see, the anima leech can force the attacker to make a Charisma saving throw against a DC of 15. On a successful save, the attacker may proceed with their action; on a failed save, they must choose a new target or lose the attack or spell. Creatures immune to Charm make their saving throw with advantage.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"21","blockId":"1016299","world":"fcf76be1-080c-406a-b511-7f5a5259916d","folder":""}