{"name":"Guard","cr":"1\/8 (25 XP)","types":"humanoid (any race)","size":"Medium","languages":"any one language (usually Common)","alignment":"Any","description":"[b]Guards[\/b] include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. \r\n","suggestedenvironment":"","ac":"16 (chain shirt, shield)","hitpoints":"11 ([roll:2d8+2])","strength":"13","dexterity":"12","constitution":"12","intelligence":"10","wisdom":"11","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 12","skills":"Perception +2","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[i][b]Spear.[\/b] Melee or Ranged Weapon Attack:[\/i] +3 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit:[\/i] 4 ([roll:1d6 + 1]) piercing damage, or 5 ([roll:1d8 + 1]) piercing damage if used with two hands to make a melee attack.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"1028"}