{"name":"Snow Elf","overview":"","image_id":"","ability_score_increase":"Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1","age":"Up to 750 years old","alignment":"","size":"Medium","speed":"30 ft","languages":"Common, Elvish","parent_race":"","sub_races":"","race_features":"[b]Darkvision.[\/b]\r\nAccustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. \r\nYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. \r\nYou can't discern color in darkness, only shades of gray.\r\n\r\n[b]Keen Senses.[\/b]\r\nYou have proficiency in the Perception skill.\r\n\r\n[b]Fey Ancestry.[\/b]\r\nYou have advantage on saving throws against being charmed, and magic can't put you to sleep.\r\n\r\n[b]Trance.[\/b]\r\nElves don't need to sleep. \r\nInstead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") \r\nWhile meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. \r\nAfter resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\r\nIf you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.\r\n\r\n[b]Languages.[\/b]\r\nYou can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. \r\nElven literature is rich and varied, and their songs and poems are famous among other races. \r\nMany bards learn their language so they can add Elvish ballads to their repertoires.\r\n\r\n[b]Elvish Weapon Training. [\/b]\r\nYou have proficiency with the longsword, shortsword, shortbow, and longbow.\r\n\r\n[b]Arctic Ancestry.[\/b]\r\nYour ancestral history of living in harsh, northern climates has given you resistance to cold damage.\r\nYou are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.\r\n\r\n[b]Ice Walk. [\/b]\r\nYou can cross icy surfaces without needing to make an ability check. \r\nAdditionally, difficult terrain composed of snow or ice doesn't cost extra movement for you.","description":"","source":"","jsondata":"","tags":"race, elf, snow, ice, arctic, D&D, 5e, homebrew","isShared":"on","templateId":"5520","blockId":"1080646","world":"23346842-23f4-4aa0-a6d3-e50a0eaba170","folder":"17774"}