{"name":"Donkey","cr":"1\/4 (50 XP)","types":"Beast","size":"Large","languages":"None","alignment":"Unaligned","description":"","suggestedenvironment":"Plains, Forests","ac":"13","hitpoints":"4-11-18 [roll2d8+2]","strength":"10","dexterity":"13","constitution":"12","intelligence":"2","wisdom":"11","charisma":"4","movement":"30","fly":"0","hover":"0","burrow":"0","swim":"10","climb":"10","senses":"Passive Perception 10","skills":"Stealth [roll:1d20-2|-2]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Surefooted.[\/b] A donkey has advantage on all Dexterity checks preventing it from falling prone. ","actions":"[b]Multiattack.[\/b] The Donkey can make two attacks one with its front Kick or bite, and one with its rear kick.[br]\r\n\r\n[b]Bite.[\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+2|+2] to hit, range 5 ft, one target in front of the Donkey. [i]Hit:[\/i] 1-3-6 [roll:1d6] Piercing Damage.\r\n\r\n[b]Front Kick.[\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+1|+1] to hit, range 5 ft, one target in front of the Donkey. [i]Hit:[\/i] 2-4-7 [roll:1d6+1] Bludgeoning Damage. The target must succeed on a DC 10 Strength Saving throw or be knocked prone.[br]\r\n\r\n[b]Rear Kick.[\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20|+0] to hit, range 5 ft, one target behind of the Donkey. [i]Hit:[\/i] 2-4-7 [roll:1d6+1] Bludgeoning Damage. The target must succeed on a DC 10 Strength Saving throw or be knocked prone.[br]","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Beast, Mount, 1\/3","templateId":"21","blockId":"1104284","world":"0ebf269a-a830-4e0e-80c0-6c0453e3d725","folder":"12350","isShared":"on"}