{"name":"Living Heirloom","overview":"","image_id":"","ability_score_increase":"Your Constitution score increases by 1.","age":"They reach full sentience after 3 years. A Living Heirloom's body can be cared for and repaired, therefore they don't age.","alignment":"A Living Heirloom serves to the best of its ability. They tend towards lawful alignments.","size":"Medium","speed":"30 ft.","languages":"You can speak, read, and write Common and one other language of your choice.","parent_race":"","sub_races":"","race_features":"[b]Size.[\/b] Depending on what they have awoken in, a Living\r\nHeirloom can stand anywhere from 4 feet to 7 feet tall and\r\nweigh upwards of 150 pounds.\r\n\r\n[b]Sentient Construct. [\/b]Even though you are made from\r\nnonorganic material, you are a sentient lifeform. You are\r\nimmune to disease and you don't need to eat or breathe.\r\nYou don't require sleep, but you must enter an inactive state\r\nfor 8 hours to gain the benefits of a long rest.\r\n\r\n[b]Bloodless.[\/b] You are immune to poison damage and the\r\npoisoned condition.\r\n\r\n[b]Inanimate Disguise.[\/b] While you remain motionless, you\r\nhave advantage on any ability checks made to disguise\r\nyourself as an inanimate version of your form.\r\n\r\n[h1]Subrace.[\/h1]\r\nThe three main kinds of Living Heirloom are\r\nStatue, Mannequin, or Armor Set. Choose one of these\r\nsubraces.\r\n\r\n[h2]Statue[\/h2]\r\nYou have awoken within a stone statue. For a statue to awake,\r\nit must have a head, body, arms, and legs. A Living Heirloom\r\nof this kind is imbued with proficiency in a skill that it was\r\ndepicted as doing before it gained sentience.\r\n\r\n[b]Skillful Depiction. [\/b]You gain proficiency in one skill of your\r\nchoice.\r\n\r\n[b]Stony Exterior.[\/b] Your body is completely made from stone,\r\ngranting you a +1 bonus to Armor Class.\r\n\r\n[h2]Mannequin[\/h2]\r\nYou gained your consciousness in the body of a mannequin.\r\nYou have sat idly through the years, modeling hundreds of\r\narticles of clothing and wigs of all kinds. A Living Heirloom of\r\nthis kind is imbued with skill in disguise and subterfuge, everchanging\r\ntheir appearance and personality to suit the\r\noccasion.\r\n\r\n[b]Verbal Avidity.[\/b] You gain proficiency in one of the following\r\nskills: Deception, Intimidation, Performance, or Persuasion.\r\nWhen you finish a long rest, you can choose to replace the\r\nproficiency you gained from this trait with one of the other\r\nskills listed.\r\n\r\n[b]Masquerade.[\/b] You can cast the disguise self spell with this\r\ntrait, using Charisma as your spell casting ability for it. You\r\ncan cast this spell a number of times equal to your proficiency\r\nbonus. After you use this trait, you can't use it again until you\r\nfinish a long rest.\r\n\r\n[h2]Armor Set[\/h2]\r\nYou awoke in a suit of full plate armor, watching silently over\r\nyour family. For a suit of armor to awake, it must be a suit of\r\nfull plate. A sentient suit of armor of this kind is imbued with\r\nmilitary prowess.\r\n\r\n[b]Innate Combat Prowess. [\/b]You gain proficiency with one\r\nmartial weapon of your choice, and shields.\r\n\r\n[b]Fully Plated.[\/b] Due to the fact that you are a sentient set of\r\narmor, you are ill-suited to wearing additional armor.\r\nHowever, you have a base AC of 16 (your Dexterity modifier\r\ndoesn't affect this number). You gain no benefits from wearing\r\nadditional armor, but if you are using a shield, you can apply\r\nthe shield's bonus as normal.","description":"","source":"Scroll of Strange Races","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1116509","world":"9aaee05a-a562-4ee5-a9b0-6a03fbf9082b","folder":"6866"}