{"name":"Mousefolk","overview":"","image_id":"","ability_score_increase":"Dexterity score increases by 2.","age":"Mousefolk mature in their teens and live around 80 years.","alignment":"Most mousefolk are neutral good. They tend to be kind-hearted and have deeply rooted values.","size":"Small","speed":"25 ft.","languages":"You can speak, read, and write Common. You can also speak Rodentia, a quiet and squeaky language that has no established written form. Mouselings value the oral tradition highly and only take notes in Common, or using an improvised shorthand that approximates the sounds of Rodentia in Common script.","parent_race":"","sub_races":"","race_features":"[b]Size.[\/b] Mouselings stand around 3 feet tall,\r\nappearing slightly taller with their large ears, and\r\nnormally weigh no more than 40 pounds. Ratlings,\r\nby contrast, stand almost 4 feet tall but have much\r\nsmaller ears.\u00a0\r\n\r\n[b]Darkvision.[\/b] Mousefolk have superior vision\r\nin dim light and darkness. You can see in dim light\r\nwithin 60 feet of you as if it was bright light, and\r\ndarkness as if it was dim light. You can\u2019t discern color\r\nin darkness, only shades of gray.\r\n\r\n[b]Lightfooted[\/b]. You have proficiency in the\r\nStealth skill.\r\n\r\n[b]Scurry.[\/b] You can move through the space of any\r\nhostile creature as if it were difficult terrain.\r\n\r\n[b]Squeeze. [\/b]You suffer no penalty for squeezing\r\ninto a space that is only large enough for a creature\r\nthat is one size smaller than you.\r\n\r\n[h1]Subrace.[\/h1]\r\nMousefolk are commonly divided\r\ninto two subraces: mouselings and ratlings. Choose\r\none of these subraces.\r\n\r\n[h2]Mouseling[\/h2]\r\nMouselings are smaller than their ratling cousins\r\nbut all the more daring. They sport a wide variety of\r\ncoats, from grey to brown to very rare whites, but\r\nall possess large ears and round, black eyes. Though\r\nthese features often make them look adorable to big\r\nfolk, most mouselings want nothing more than to\r\nbe taken seriously. They fancy themselves knights,\r\nmerchants, minstrels, explorers, and a wide variety of\r\nother occupations; only humans rival mouselings for\r\nambition.\r\n\r\n[b]Ability Score Increase. [\/b]Your Charisma score\r\nincreases by 1.\r\n\r\n[b]Brave.[\/b] You have advantage on saving throws\r\nyou make against being frightened.\r\n\r\n[b]Nimble Escape.[\/b] When a creature you can see\r\nmakes an opportunity attack against you, you can use\r\nyour reaction to impose disadvantage on the attack\r\nroll. You can\u2019t use this trait when wearing medium or\r\nheavy armor.\r\n\r\n[h2]Ratling[\/h2]\r\nRatlings often stand a full foot taller than their\r\nmouseling relatives, also having longer tails and\r\nmore pointed ears. They are tougher, more resistant\r\nto poison, and far more stubborn than mouselings,\r\nbut are also unquestionably resourceful. When\r\nneeded, a ratling can escape just about any enclosure\r\nthat isn\u2019t constructed entirely from metal and stone, a\r\nfact which many jailers hold in contempt.\r\n\r\n[b]Ability Score Increase.[\/b] Your Strength score\r\nincreases by 1.\r\n\r\n[b]Gnaw. [\/b]You can use your action to chew\r\nthrough and break a small nonmagical object\r\nthat isn\u2019t being worn or carried, like a rope, a\r\nwooden rod or handle, or a length of fabric.\r\nIf you chew on a wooden wall or floor for 1\r\nminute, you can gnaw a hole large enough for a\r\nTiny creature. You can\u2019t chew through materials\r\nthat are harder than your teeth, such as metal,\r\nstone, or crystal.\r\n\r\n[b]Rat Resilience.[\/b] You have advantage on saving\r\nthrows against poison, and you have resistance\r\nagainst poison damage.","description":"","source":"Mage Hand Press","jsondata":"","tags":"","templateId":"5520","blockId":"1118441","world":"9aaee05a-a562-4ee5-a9b0-6a03fbf9082b","folder":"6865","isShared":"on"}