{"name":"Grung","overview":"[p]Grungs are aggressive froglike humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures.[\/p]\r\n[p]Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. From lowest to highest caste, grungs can be green, blue, purple, red, orange, or gold.[\/p]\r\n","image_id":"","ability_score_increase":"Your Dexterity score increases by 2, and your Constitution score increases by 1.","age":"Age. Grungs mature to adulthood in a single year, but have been known to live up to 70 years.","alignment":"","size":"Small","speed":"25ft ","languages":"Languages. You can speak, read, and write Grung.","parent_race":"","sub_races":"","race_features":"[p][h3]Amphibious[\/h3]You can breathe air and water.[\/p]\r\n[p][h3]Poison Immunity[\/h3]You are immune to poison damage and the poisoned condition.[\/p]\r\n[p][h3]Poisonous Skin[\/h3]Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\r\nYou can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.[\/p]\r\n[p][h3]Standing Leap[\/h3]Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.\r\n[\/p]\r\n[p][h3]Water Dependency[\/h3]If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour.[\/p]\r\n[p][h3]Arboreal Alertness[\/h3]You have proficiency in the Perception skill.[\/p]","description":"[h3]Variant: Grung Poison[\/h3]\r\n[p]Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies.\r\nA creature poisoned by a grung can suffer an additional effect that varies depending on the grung's skin color. This effect lasts until the creature is no longer poisoned by the grung.[\/p]\r\n\r\n[ol][li]\u2022 Green. The poisoned creature can't move except to climb or make standing jumps. If the creature is flying, it can't take any actions or reactions unless it lands.[\/li]\r\n[li]\r\n\u2022 Blue. The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.[\/li]\r\n[li]\r\n\u2022 Purple. The poisoned creature feels a desperate need to soak itself in liquid or mud. It can't take actions or move except to do so or to reach a body of liquid or mud.[\/li]\r\n[li]\r\n\u2022 Red. The poisoned creature must use its action to eat if food is within reach.[\/li]\r\n[li]\r\n\u2022 Orange. The poisoned creature is frightened of its allies.[\/li]\r\n[li]\r\n\u2022 Gold. The poisoned creature is charmed and can speak Grung.\r\n[\/li][\/ol]","source":"","jsondata":"","tags":"Playable Race","templateId":"5520","blockId":"1118565","world":"562affce-0ea8-4965-932d-60a55cbe631c","folder":"","isShared":"on"}