{"name":"Circle of the Primeval","overview":"The Circle of the Primeval teaches that, though the land\r\nmay change over time, it never truly forgets. By tapping\r\ninto the timeworn memory of the earth, these druids\r\nsummon and bond with the spirit of a primeval\r\nbehemoth\u2014a hulking creature that once ruled the ancient\r\nworld alongside the giants. The most well-known primeval\r\nbehemoths are the dinosaurs, but spirits bonded with\r\nmembers of the Circle of the Primeval have also taken the\r\nform of ancient predecessors to today\u2019s common beasts\r\nand other fantastical titanic creatures.\r\n[br]\r\nWorking alongside their companion spirit, most druids\r\nof the Circle of the Primeval spend their lives delving into\r\nlong-forgotten places and preserving the remnants of\r\nbygone eras. As a druid\u2019s power grows, so does their\r\ncompanion, the beast starting near equal in size to its\r\ndruid partner before increasing in stature until it too\r\ntowers over the land.\r\n[br]","skillproficiences":"","toolproficiences":"","lifestyle":"","languages":"","equipment":"","features":"[h2]Keeper of Old[\/h2]\r\n[i]2nd-Level Circle of the Primeval Feature[\/i]\r\nYour connection to the mighty primeval behemoths allows\r\nyou new insight into the ancient world.\r\n[br]\r\nYou gain proficiency in the History skill. When you\r\nmake an Intelligence (History) check, you can roll a d4 and\r\nadd the number rolled to the ability check.\r\n[br]\r\n\r\n[h2]Primeval Companion[\/h2]\r\n[i]2nd-Level Circle of the Primeval Feature[\/i]\r\nStarting when you choose this circle, you can call upon the\r\nprimeval creature whose spirit is bound to you. As an\r\naction, you can expend one use of your Wild Shape feature\r\nto summon your primeval companion, rather than\r\nassuming a beast form. The companion appears in an\r\nunoccupied space of your choice within 30 feet of you.\r\n[br]\r\nThe primeval companion is friendly to you and your\r\ncompanions, and it obeys your commands. See this\r\ncreature\u2019s game statistics in the Primeval Companion stat\r\nblock, which uses your proficiency bonus (PB) in several\r\nplaces. You can determine the cosmetic appearance of the\r\ncompanion; for example, your companion may evoke\r\nancient predators like raptors or saber-toothed tigers, or it\r\nmight be more inclined for defense, appearing as an\r\narmored ankylosaurus or a wooly rhino. These choices\r\nhave no effect on the companion\u2019s game statistics.\r\n[br]\r\nIn combat, the companion shares your initiative count,\r\nbut it takes its turn immediately after yours. It can move\r\nand use its reaction on its own, but the only action it takes\r\non its turn is the Dodge action, unless you take a bonus\r\naction on your turn to command it to take another action.\r\nThat action can be one in its stat block or some other\r\naction. If you are incapacitated, the companion can take\r\nany action of its choice, not just Dodge.\r\n[br]\r\nThe companion remains until it is reduced to 0 hit\r\npoints or until you die, at which point the companion\r\nvanishes. If you use this feature to summon the companion\r\nagain and you already have a companion present, the first\r\ncompanion immediately vanishes. Anything the\r\ncompanion was wearing or carrying is left behind when\r\nthe companion vanishes.\r\n[br]\r\n\r\n[h2]Prehistoric Conduit[\/h2]\r\n[i]6th-Level Circle of the Primeval Feature[\/i]\r\nYou learn how to channel your magic through your\r\nprimeval companion. When you cast a spell with a range\r\nother than self, the spell can originate from you or your\r\nprimeval companion.\r\n[br]\r\nIn addition, if the primeval companion is affected by a\r\nspell you cast that allows creatures to make a saving\r\nthrow against its effects, the primeval companion has\r\nadvantage on its saving throw. If the primeval companion\r\nwould normally take half damage on a successful save\r\nagainst this spell, the companion instead takes no damage\r\non a successful save and half damage with no additional\r\neffects on a failed save.\r\n[br]\r\n\r\nTitanic Bond\r\n[i]10th-Level Circle of the Primeval Feature[\/i]\r\nThe primeval companion grows to Large size, and when\r\nyou summon it, you can grant it either a climbing speed or\r\na swimming speed equal to its walking speed.\r\n[br]\r\nIn turn, the primeval companion lends you some of its\r\nterrifying might. Once per turn while your primeval\r\ncompanion is summoned, when you hit a creature with an\r\nattack or deal damage to a creature you can see with a\r\nspell you cast, you can force that creature to make a\r\nWisdom saving throw against your spell save DC; on a\r\nfailure, the creature is frightened of you until the end of\r\nyour next turn.\r\n[br]\r\n\r\nScourge of the Ancients\r\n[i]14th-Level Circle of the Primeval Feature[\/i]\r\nYou have learned to fully harness the titanic legacy of your\r\ncompanion. As part of the bonus action you use to\r\ncommand your companion, you can expend a spell slot of\r\nany level to heighten your primeval companion\u2019s might,\r\ngranting it the following benefits:\r\n[br]\r\n\r\n[b]Hulking Behemoth[\/b]. The companion becomes Huge and\r\ngains temporary hit points equal to 10 times the level of\r\nthe spell slot expended. If there isn\u2019t enough room for\r\nthe companion to become Huge, it attains the maximum\r\npossible size in the space available.\r\n[br]\r\n\r\n[b]Mauler[\/b]. On a hit, the companion\u2019s Strike deals additional\r\ndamage equal to 1d8 plus the level of the spell slot\r\nexpended.\r\n[br]\r\n\r\n[b]Titanic Stride[\/b]. The companion\u2019s walking speed increases\r\nby a number of feet equal to 5 times the level of the spell\r\nslot expended.\r\n[br]\r\n\r\nThese benefits last for 1 hour, until the companion\r\nvanishes, or until you expend a spell slot for this feature\r\nagain.\r\n[br]","suggestedcharacteristics":"","traits":"","ideal":"","bond":"","flaw":"","tabledata":"","tags":"Druid, UA","isShared":"on","templateId":"24","blockId":"1140597","world":"3e63a766-c8aa-4bf7-8476-8e3299c8b5f8","folder":"13743"}