{"name":"Echo Knight","overview":"A mysterious and feared frontline warrior. The Echo Knight has mastered the art of using\r\ndunamis to summon the fading shades of unrealized\r\ntimelines to aid them in battle. Surrounded by echoes\r\nof their own might, they charge into the fray as a cycling\r\nswarm of shadows and strikes.","skillproficiences":"","toolproficiences":"","lifestyle":"","languages":"","equipment":"","features":"[h2]Manifest Echo[\/h2]\r\n3rd-level Echo Knight feature\r\n[br]\r\nYou can use a bonus action to magically manifest an\r\necho of yourself in an unoccupied space you can see\r\nwithin 15 feet of you. This echo is a magical, translucent,\r\ngray image of you that lasts until it is destroyed,\r\nuntil you dismiss it as a bonus action, until you manifest\r\nanother echo, or until you're incapacitated.\r\n[br]\r\nYour echo has AC 14 + your proficiency bonus, 1 hit\r\npoint, and immunity to all conditions. If it has to make\r\na saving throw, it uses your saving throw bonus for the\r\nroll. It is the same size as you, and it occupies its space.\r\nOn your turn, you can mentally command the echo to\r\nmove up to 30 feet in any direction (no action required).\r\nIf your echo is ever more than 30 feet from you at the\r\nend of your turn, it is destroyed.\r\n[br]\r\nYou can use the echo in the following ways:\r\n[ul]\r\n[li]As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.[\/li]\r\n[li]When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.[\/li]\r\n[li]When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.[\/li]\r\n[\/ul]\r\n[h2]Unleash Incarnation[\/h2]\r\n\r\n3rd-level Echo Knight feature\r\n[br]\r\nYou can heighten your echo's fury. Whenever you take\r\nthe Attack action, you can make one additional melee\r\nattack from the echo's position.\r\n[br]\r\nYou can use this feature a number of times equal to\r\nyour Constitution modifier (a minimum of once). You\r\nregain all expended uses when you finish a long rest.\r\n[br]\r\n\r\n[h2]Echo Avatar[\/h2]\r\n\r\n7th-level Echo Knight feature\r\n[br]\r\nYou can temporarily transfer your consciousness to your\r\necho. As an action, you can see through your echo's eyes\r\nand hear through its ears. During this time, you are\r\ndeafened and blinded. You can sustain this effect for up\r\nto 10 minutes, and you can end it at any time (requires\r\nno action). While your echo is being used in this way,\r\nit can be up to 1 ,000 feet away from you without being\r\ndestroyed.\r\n[br]\r\n\r\n[h2]Shadow Martyr[\/h2]\r\n10th-level Echo Knight feature\r\n[br]\r\nYou can make your echo throw itself in front of an attack\r\ndirected at another creature that you can see. Before the\r\nattack roll is made, you can use your reaction to teleport\r\nthe echo to an unoccupied space within 5 feet of the\r\ntargeted creature. The attack roll that triggered the reaction\r\nis instead made against your echo.\r\n[br]\r\nOnce you use this feature, you can't use it again until\r\nyou finish a short or long rest.\r\n\r\n[h2]Reclaim Potential[\/h2]\r\n15th-level Echo Knight feature\r\n[br]\r\nYou've learned to absorb the fleeting magic of your echo.\r\nWhen an echo of yours is destroyed by taking damage,\r\nyou can gain a number of temporary hit points equal to\r\n2d6 + your Constitution modifier, provided you don't already\r\nhave temporary hit points.\r\n[br]\r\nYou can use this feature a number of times equal to\r\nyour Constitution modifier (a minimum of once). You\r\nregain all expended uses when you finish a long rest.\r\n\r\n[h2]Legion of One[\/h2]\r\n\r\n18th-level Echo Knight feature\r\n[br]\r\nYou can use a bonus action to create two echoes with\r\nyour Manifest Echo feature, and these echoes can coexist.\r\nIf you try to create a third echo, the previous two\r\nechoes are destroyed. Anything you can do from one\r\necho's position can be done from the other's instead.\r\nIn addition, when you roll initiative and have no uses\r\nof your Unleash Incarnation feature left, you regain one\r\nuse of that feature.","suggestedcharacteristics":"","traits":"","ideal":"","bond":"","flaw":"","tabledata":"","tags":"Fighter","isShared":"on","templateId":"24","blockId":"1143734","world":"3e63a766-c8aa-4bf7-8476-8e3299c8b5f8","folder":"13743"}