{"name":"Ember (Meriel Daethyra)","race":"Enhanced\/Mutilated Elf","profession":"Arc 1 bbeg","challenge_rating":"16 (11,500 XP)","proficiency_bonus":"+6","size":"Medium","languages":"Common, Elvish, Draconic, Underdraconic","alignment":"Lawful Evil","description":"he's an elf who wants to be a human and HATES elves.\r\nThe right-hand man of [blocklink:1427372]\r\n[br]2nd fight; \"Pick a god and pray... if you're lucky they might hear you.\"\r\n\r\n[row][col3][img:4291213||350][\/col3][col3][img:5676878||350][\/col3][col3][img:5676879||350][\/col3][\/row]","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15 (Metal armor)","hit_points":"175 [roll:27d8+54]","strength":"18","dexterity":"18","constitution":"15","intelligence":"14","wisdom":"13","charisma":"16","movement_units":"","base_movement":"50","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"darkvision 60 ft., passive Perception 17","skills":"Intimidation +9, Insight +7, Mechanics +12, Perception +7","saving_throws":"","damage_vulnerabilities":"Lightning","damage_resistances":"poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"exhaustion, frightened, paralyzed, petrified, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Legendary Resistance (3)[\/b] If Ember fails a saving throw, it can choose to succeed instead. Input the number of uses per day.\r\n[br][b]Mask of industry.[\/b] Ember can attempt to hide when he's only lightly obscured by pipes, smog, steam, and other industrial weather.\r\n[br][b]Morbid Construction\/Fey Ancestry.[\/b] Ember has advantage on saving throws against being charmed or intimidated, is immune to any spell or effect that would alter its form, and magic can't put it to sleep.\r\n[br][b]Bloodbound tattoo(1\/day)[\/b] For 1 hour, Ember's scars glow bright red and he can use his BT abilities.\r\n[br][b]Siege Weapon.[\/b] Boom hammer deals double damage to objects, structures, and constructs.\r\n[br][b]Drops [blocklink:689169][\/b]","actions":"[b]Multiattack.[\/b] Ember makes two melee attacks, two ranged attacks, or two weapon arts.\r\n\r\n[b]Burnig Maul.[\/b] Melee Weapon Attack: +13 to hit, reach 5ft., one target. Hit: 10 [roll:1d12+4] Bludgeoning + 4 [roll:1d8] fire damage.\r\n[br][b]Snub Cannon.[\/b] Ranged Weapon Attack: +13 to hit, range 20\/60ft., one target. Hit: 10 [roll:3d6+0] fire damage. Uses bullets.\r\n[br][b]Boom Strike (recharge 5-6).[\/b] Melee Weapon Art: +13 to hit, reach 5ft., one target. Hit: 22 [roll:4d10] Bludgeoning + 5 Fire damage. Uses bullets. Crit pushes all creatures 10ft away.\r\n[br][b]Berserk(BT).[\/b] Delay all damage dealt to Ember for 6 turns.","bonus_actions":"","reactions":"","legendary_actions":"Ember can take [b]2 legendary actions[\/b], choosing from the options below.\r\nOnly one legendary action can be used at a time and only at the end of another creature's turn.\r\nEmber regains spent legendary actions at the start of his turn.\r\n[br][b]Reload.[\/b] Ember reloads his boom hammer.\r\n[br][b]Move.[\/b] Ember moves up to half his speed.\r\n[br][b]Summon.[\/b] Ember summons [roll:1d4] [blocklink:1190544] to help him.\r\n[br][b]Berserk(BT).[\/b] Delay all damage dealt to Ember for 6 turns.","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"Excal-heim","tags":"14n21, flesh","isShared":"on","templateId":"3087","blockId":"1190115","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"4114"}