{"name":"Halfling","overview":"Halflings are a small, practical people. Some communities exist apart from society, where they live peaceful and quiet lives. Most of these communities reside in the vast grasslands of the Republic of Slanteria. The vast majority of halflings, however, have integrated into society, where they live among humans, elves, and other races. Since they are not magical in nature, halflings were one of the few races to be unaffected by the Fall in Alviera.","image_id":"","ability_score_increase":"You can increase 1 ability score by 2 and another ability score by 1.","age":"75-100 years","alignment":"Usually lawful good","size":"Small","speed":"25","languages":"Common, Halfling","parent_race":"","sub_races":"[block:1219916],[block:1219918]","race_features":"Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.\r\n\r\nBrave. You have advantage on saving throws against being frightened.\r\n\r\nNimble. You can move through the space of any creature that is of a size larger than yours.","description":"Halflings are a small people. Their skin, hair, and eye colors run the same ranges as those typical in humans.","source":"","jsondata":"","tags":"","templateId":"5520","blockId":"1219911","world":"a5add17d-7770-4dfd-baeb-dbc6c56760b7","folder":"20768","isShared":"on"}