{"name":"Bandit Captain","cr":"2","types":"Humanoid","size":"Medium","languages":"Any two languages","alignment":"Any Non-lawful","description":"","suggestedenvironment":"","ac":"15 (Studded Leather)","hitpoints":" 65 ([roll:10d8+20])","strength":"15","dexterity":"16","constitution":"14","intelligence":"14","wisdom":"11","charisma":"14","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 10","skills":"Athletics +4, Deception +4","savingthrows":"Str +4, Dex +5, Wis +2","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Multiattack:[\/b] The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.\r\n\r\n[b]Scimitar:[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.\r\n\r\n[b]Dagger:[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.\r\n\r\n[b]Dagger:[\/b] Ranged Weapon Attack: +5 to hit, reach 20\/60 ft., one target. Hit: (1d4 + 3) piercing damage.","reactions":"[b]Parry:[\/b] The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"125694","isShared":"1"}