{"name":"Disintegrate","level":"6-level","school":"Transmutation","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"60 feet","duration":"Instantaneous","components":"V, S, M","materials":"A lodestone and a pinch of dust","description":"A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by Wall of Force.[br][br]\r\n\r\nA creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes [roll:10d6+40] force damage. If this damage reduces the target to 0 hit points, it is disintegrated.[br][br]\r\n\r\nA disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.[br][br]\r\n\r\nThis spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.[br]\r\n\r\n","higherlevels":"When you cast this spell using a spell slot of 7th level or higher, the damage increases by [roll:3d6] for each slot level above 6th.[br]","source":"PHB, page 233","tabledata":"","tags":"Spell,Sorcerer,Wizard,6th Level","templateId":"19","blockId":"127856","isShared":"1"}