{"name":"Kinesthetics","prerequisites":"Wizard Arcane Tradition","description":"[url:https:\/\/twitter.com\/NanoNoroji][i][b]Created by Nano[\/b][\/i][\/url]\r\n\r\n[h3]Combat Training[\/h3]\r\n[i]2nd-level School of Kinesthetics feature[\/i]\r\n\r\nYou gain proficiency with light armor, and you gain proficiency with two types of melee weapon of your choice.\r\n\r\n[h3]Arcane Body[\/h3]\r\n[i]2nd-level School of Kinesthetics feature[\/i]\r\n\r\nYou have tapped into the arcane potential of your body manifesting your magic through strength alone. When casting a spell from the Wizard spell list, you can choose to use your Strength modifier instead of Intelligence.\r\n\r\n[h3]Extra Attack[\/h3]\r\n[i]6th-level School of Kinesthetics feature[\/i]\r\n\r\nYou can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.\r\n\r\n[h3]Brawny Magic[\/h3]\r\n[i]10th-level School of Kinesthetics feature[\/i]\r\n\r\nWhen you cast a spell from the Wizard spell list that deals damage, you can add your Strength modifier to one damage roll of that spell. \r\n\r\nAdditionally, you can also choose to replace the damage to bludgeoning for the duration of the spell.\r\n\r\n[h3]Flex Aegis[\/h3]\r\n[i]14th-level School of Kinesthetics feature[\/i]\r\n\r\nFlexing your muscles to cast magic can now enhance your protection. When you cast an abjuration spell on yourself with a duration of 1 minute or greater, you can use your reaction to gain a bonus to your AC equal to your Strength modifier for the duration of the spell. Once you use this feature, you can\u2019t use it again until you finish a long rest.","tabledata":"","tags":"erenel, subclass, wizard","templateId":"20","blockId":"1279180","world":"32a96aec-32a9-4ef7-912f-7324f3d8255c","folder":"","isShared":"on"}