{"name":"Zivot","overview":"Base race of the people that hail from the continent of Tofrariki. Zivot's range from 4' to 6' 6\" and come in all different colored skintones. ","image_id":"","ability_score_increase":"+1 player's choice","age":"Live up to 350 years","alignment":"","size":"Medium","speed":"30","languages":"","parent_race":"","sub_races":"1284463, 1286813, 1287134, 1287136, 1287137, 1287143","race_features":"[b]Darkvision 60ft[\/b]\r\n\r\n[b]Innate magic\r\n[br][\/b]\r\nEveryone can attune to nature in the most basics of way. As long as you are touching the land, you have access to one druid cantrip","description":"[b][i]Build your character features\r\n[br][\/i][\/b]\r\n[b]Pick One\r\n[br][\/b]\r\n[b]Heated:[\/b]\r\nYou have spent your days keeping fires at bay. You have become attuned to the element of fire. Choose 1 fire related cantrip and add it to your known spell list. Gain advantage on saves against this element.\r\n\r\n[b]Chilled:[\/b]\r\nIce flows through your veins as you learned to control the element of water. Choose 1 water or cold related cantrip and add it to your known spell list. Gain advantage on saves against this element.\r\n\r\n[b]Earthen:[\/b]\r\nBe it trenches in war or deep in caves of Rumrob Mountains, you have been digging for longer than you can remember. Choose 1 earth or acid related cantrip and add it to your known spell list. Gain advantage on saves against this element.\r\n\r\n[b]Shocked:[\/b]\r\nYou have listened to the sounds of the winds and learned its secrets. Add 1 air or electric related cantrip and add it to your know spell list. Gain advantage on saves against this element.\r\n[br]\r\n\r\n[b]Pick One\r\n[br][\/b]\r\n[b]The Runner:[\/b]\r\nMovement is the name of the game. \"The faster you get places, the more stuff you can do\" was the mantra in your family. Add +5 to your movement speed\r\n\r\n[b]The Talker:[\/b]\r\nWhy work when you can have others do your work for you? You gain expertise in 1 Charisma based skill.\r\n\r\n[b]The Climber:[\/b]\r\nTrees, mountains, buildings, you name it, you've probably climbed it. You do not take a penalty to movement while climbing.\r\n\r\n[b]The Jumper:[\/b]\r\nLeaping from limb to limb or across deep crevices, your legs have grown mighty. Double your natural jumping distance.\r\n\r\n[b]\r\nPick One:\r\n[br][\/b]\r\n[b]You're a Strong and Agile One: [\/b]You gain proficiency in Acrobatics and Athletics\r\n\r\n[b]You're a Mouthy One: [\/b]You gain proficiency in Persuasion and Deception\r\n\r\n[b]You're a Hunter:[\/b] You gain proficiency in Survival and Nature\r\n\r\n[b]You're a Gatherer:[\/b] You gain proficiency in Perception and Investigation\r\n\r\n[b]You're a Brainy One: [\/b]You gain proficiency in Arcana and History\r\n\r\n[b]You're a Sneaky one: [\/b]You gain proficiency in Stealthy and Slight of Hand","source":"Homebrew","jsondata":"","tags":"#Zivot","isShared":"on","templateId":"5520","blockId":"1283826","world":"b57a2bc2-6db5-4737-81fa-13d448e419b4","folder":"22677"}