{"name":"Confusion","level":"4-level","school":"Enchantment","classes":"Bard, Druid, Sorcerer, Wizard","castingtime":"1 action","range":"90ft","duration":"Up to 1 minute","components":"V, S, M","materials":"Three walnut shells","description":"This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\r\n[br][br]\r\nAn affected target can't take reactions and must roll a [roll:1d10] at the start of each of its turns to determine its behavior for that turn.\r\n[br][br]\r\n1: The creature uses all its movement to move in a random direction. To determine the direction, roll a [roll:1d8] and assign a direction to each die face. The creature doesn't take an action this turn.\r\n[br][br]\r\n2-6: The creature doesn't move or take actions this turn.\r\n[br][br]\r\n7-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.\r\n[br][br]\r\n9-10: The creature can act and move normally.\r\n[br][br]\r\nAt the end of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.","higherlevels":"When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot above 4th.","source":"","tabledata":"","tags":"","templateId":"19"}