{"name":"Yerin Daket","class":"Ranger","level":"2","background":"","race":"Human","alignment":"Chaotic Good","ac":"14","initiative":"3","speed":"30ft","hitpoints":"18","hitdice":"10","hitdicenumber":"2","strength":"13","dexterity":"16","constitution":"12","intelligence":"11","wisdom":"17","charisma":"11","passivewisdom":"15","proficiencybonus":"2","str_save":"3","dex_save":"5","con_save":"1","int_save":"0","wis_save":"3","cha_save":"0","acrobatics":"3","animalhandling":"3","arcana":"0","athletics":"3","deception":"0","history":"0","insight":"5","intimidation":"0","investigation":"0","medicine":"3","nature":"2","perception":"5","performance":"0","persuasion":"0","religion":"0","sleightofhands":"3","stealth":"3","survival":"5","proficiences":"Common, Dwarvish, Elvish","features":"[h3]Ranger Features[\/h3]\r\n\r\n[h]Favored Enemy - PHB91[\/h]\r\nYou have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n\r\n[b]Beasts[\/b]\r\nBeasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.\r\n\r\n\r\n[h]Natural Explorer - PHB91[\/h]\r\nYou have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.\r\n\r\n[b]Forest[\/b]\r\n\r\n[h]Fighting Style - PHB91[\/h]\r\nYou adopt a particular style of fighting as your specialty.\r\n\r\n[b]Archery[\/b]\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n[h]Spellcasting - PHB91[\/h]\r\nYou can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5).\r\n\r\n[h3]RACIAL TRAITS[\/h3]\r\n[i]Ability Score Increase - PHB31[\/i]\r\n\r\n[i]Languages - PHB31[\/i] \r\nYou can speak, read, and write Common and one extra language.\r\n\r\nElvish","attackstable":"Dagger | [roll:1d20+5] | [roll:1d4+3] | Piercing\r\nDagger Thrown | [roll:1d20+5] | [roll:1d4+3] | Piercing\r\nLongbow | [roll:1d20+7] | [roll:1d8+3] | Piercing\r\nMace | [roll:1d20+3] | [roll:1d6+1] | Bludgeoning\r\nSpear | [roll:1d20+3] | [roll:1d6+1] | Piercing\r\nUnarmed Strike | [roll:1d20+3] | [roll:2] | Bludgeoning","attacks":"","spellcasting":"","traits":"","ideal":"","bond":"","flaw":"","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"13209"}