{"name":"Bandit Defector","overview":"[justify]The Bandit Coalition is a rather loose organization of rogues and brigands, but there is still a degree of specialization within the ranks. This ensures that everyone knows what their job is and lessens confusion in the heat of a robbery. You can select your bandit specialty from the Bandit Specialty table, or roll randomly.\r\n[br]\r\n[br]\r\n[roll:1d6] [b]Bandit Specialty[\/b]\r\n[br]\r\n1 Lookout\r\n[br]\r\n2 Lifter\r\n[br]\r\n3 Thug\r\n[br]\r\n4 Runner\r\n[br]\r\n5 Hustler\r\n[br]\r\n6 Captain\r\n[br]\r\n[br]\r\n[b]Lookouts[\/b] typically watch the roads for any signs of Perch Guard patrols, signalling the team to bail if a heist looks too risky. They also keep an eye out for potential marks.\r\n[br]\r\n[br]\r\n[b]Lifters[\/b] are the specialist thieves of an operation. They are usually as adept at pick-pocketing as they are at sneaking up behind a cart to liberate its valuables.\r\n[br]\r\n[br]\r\n[b]Thugs[\/b] are the muscle of a bandit group, and use their size and strength to intimidate merchants into giving up without a fight. They also keep other bandits in line, at the captain\u2019s discretion.\r\n[br]\r\n[br]\r\n[b]Runners[\/b] are the messengers and scouts of the Coalition, serving to smuggle pilfered goods to fences. Additionally, they pass information throughout the different camps of the organization. Their job often finds them working alone which makes them particularly vulnerable.\r\n[br]\r\n[br]\r\n[b]Hustlers[\/b] are inveterate con-artists. Through careful planning and execution, their diversions can keep cart drivers occupied just long enough for the lifters to do their work, or create a seamless opening for an ambush.\r\n[br]\r\n[br]\r\n[b]Captains[\/b] are the glue that holds each bandit team together, providing leadership, and stamping out dissention where necessary, often with force. They are figures that inspire with their skill and bravado.[\/justify]","skillproficiences":"Deception, Survival","toolproficiences":"Disguise Kit, one type of Gaming Set or Musical Instrument","lifestyle":"","languages":"","equipment":"[justify]A knife, a cooking pot, a winter blanket, an object you received as your cut from a successful robbery, a set of common clothes, and a pouch containing 10 gp[\/justify]","features":"[justify][h3]Feature: Bandit Routes[\/h3]\r\nAs someone who once assisted in countless highway robberies, you are familiar with the roads of the Wood and escape paths used by bandits. When you are not in combat, you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed would normally allow.[\/justify]","suggestedcharacteristics":"","traits":"Roll a d8 [roll:1d8]|Personality Trait\r\n[center]1[\/center]|I am plucky and confident in my abilities, at least, that\u2019s what I want others to think.\r\n[center]2[\/center]|I often crack jokes to lighten the mood.\r\n[center]3[\/center]|I like to keep my secrets, and those who try to pry into my life irritate me.\r\n[center]4[\/center]|I have trouble sleeping unless I\u2019m on the ground (or floor) in my bedroll.\r\n[center]5[\/center]|I picked up many stories during my time on the road, and I have one for every occasion.\r\n[center]6[\/center]|You mess with my friends, you mess with me.\r\n[center]7[\/center]|I never really had a plan in life, I tend to just go with the flow.\r\n[center]8[\/center]|I\u2019m as cautious as they come.","ideal":"Roll a d6 [roll:1d6]|Ideal\r\n[center]1[\/center]|[b]Repentance.[\/b] I\u2019ve done terrible things in the past, and I want to try and make up for them. (Good)\r\n[center]2[\/center]|[b]Nature.[\/b] I\u2019ve seen what\u2019s happening to the forest, and it\u2019s bigger than all of us. We\u2019re all doomed unless we do something about it. (Neutral)\r\n[center]3[\/center]|[b]Friendship.[\/b] My friends are like family to me, and I\u2019ll keep trying to do right by them until the end. (Good)\r\n[center]4[\/center]|[b]Self-Preservation.[\/b] Any good rat knows when it\u2019s time to flee a sinking ship. I want to be clear of the Bandit Coalition when it goes down. (Evil)\r\n[center]5[\/center]|[b]Compassion.[\/b] The struggle between humblefolk and birdfolk will only lead to more bloodshed. It needs to stop somewhere. (Good)\r\n[center]6[\/center]|[b]Freedom.[\/b] I just want to be free to live my own life, and make my own way in the world. (Chaotic)","bond":"Roll a d6 [roll:1d6]|Bond\r\n[center]1[\/center]|I did some hard time in Alderheart\u2019s prison, and the perch guard who arrested me still has it out for me.\r\n[center]2[\/center]|I stole something valuable from the Captain of my unit. I\u2019m in big trouble if they ever find me.\r\n[center]3[\/center]|I harbor a terrible secret that might change how people think of me if it got out.\r\n[center]4[\/center]|I still sympathize with the Coalition\u2019s aims, I just believe there\u2019s a better way.\r\n[center]5[\/center]|My friends in the Coalition didn\u2019t understand why I had to leave. They\u2019ve branded me a traitor.\r\n[center]6[\/center]|I had people in the Coalition who looked up to me as a leader. They might still follow me, if I could only reach them.","flaw":"Roll a d6 [roll:1d6]|Flaw\r\n[center]1[\/center]|I\u2019m always ready to bail when something goes wrong.\r\n[center]2[\/center]|Whenever I see something valuable, I can\u2019t help but think of a way to steal it.\r\n[center]3[\/center]|It\u2019s hard for me to trust people. I\u2019ve been burned before.\r\n[center]4[\/center]|I have a problem with authority. Nobody tells me what to do.\r\n[center]5[\/center]|There\u2019s a warrant out for my arrest.\r\n[center]6[\/center]|I have a bad habit that I picked up on the road.","tabledata":"","tags":"","isShared":"on","templateId":"24","blockId":"1337816","world":"45b65f01-4fe7-48c7-af6b-f7336bb6b5b6","folder":""}