{"name":"Halfling","overview":"Cisum halflings are a small, but practical folk. Not prone to fancy things or a fancy life, they are often found in simple dwellings in communities of their own kind. Most halflings are quite cheery and welcoming, with strong bonds to family and community. Those that live among the other races can blend in easily, due to their size. However, their fierce loyalty and strong work ethic make them excellent hires for any knowing businessperson. Halfings among the islands tend to favor fishing over the farming life of their mainland kin.","image_id":"","ability_score_increase":"Your Dexterity score increases by 2","age":"A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.","alignment":"Most halflings are [b]lawful good[\/b]. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.","size":"Small","speed":"25","languages":"You can speak, read, and write [b]Common[\/b] and [b]Halfling[\/b]. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.","parent_race":"","sub_races":"","race_features":"[b]Lucky[\/b]. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must take the new roll.[br]\r\n[b]Brave[\/b]. You have advantage on saving throws against being frightened.[br]\r\n[b]Halfling Nimbleness[\/b]. You can move through the space of any creature that is of a size larger than yours.[br][br]\r\n[h1]Subrace: [url:https:\/\/eberron.fandom.com\/wiki\/Mark_of_Hospitality]Dragonmark of Hospitality - Halfling of House Ghallanda[\/url][\/h1][br]\r\n[b]Ability Score Increase[\/b]: Your Charisma score increases by 1[br]\r\n[b]Ever Hospitable[\/b]. Whenever you roll a [i]Charisma (Persuasion)[\/i] check or an ability check involving Brewer's Tools or Cook's Utensils, roll a d4 and add the number rolled to the total ability check.[br]\r\n[b]Innkeeper's Magic[\/b]. You know the [blocklink:479811] cantrip. You can also cast [blocklink: 347690] and [blocklink:479890] with this trait. Once you cast either spell with this trait, you can't cast that spell again until you finish a long rest. Charisma is your Spellcasting Ability for these spells.[br]\r\n[b]Spells of the Mark[\/b]. If you have the Spellcasting or Pact Magic class features, the spells on the Mark of Hospitality Spells table are added to the spell list of your spellcasting class.\r\n[table]\r\n[tr][th:10]Level[\/th]\r\n[th:90]Spell[\/th][\/tr]\r\n[tr][td:10]1[\/td]\r\n[td:90] Goodberry, sleep[\/td][\/tr]\r\n[tr][td:10]2[\/td]\r\n[td:90] Aid, calm emotions[\/td][\/tr]\r\n[tr][td:10]3[\/td]\r\n[td:90] Create food and water, Leomund's tiny hut[\/td][\/tr]\r\n[tr][td:10]4[\/td]\r\n[td:90] Aura of purity, Mordenkainen's private sanctum[\/td][\/tr]\r\n[tr][td:10]5[\/td]\r\n[td:90] Hallow[\/td][\/tr]\r\n[\/table]","description":"","source":"E:RLW","jsondata":"","tags":"Halfling, Dragonmark, Hospitality, House Ghallanda, E:RLW, Eberron","templateId":"5520","blockId":"1352532","world":"","isShared":"on"}