{"name":"Homarid","cr":"1","types":"Monstrosity","size":"Medium","languages":"Homarid","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"14","hitpoints":"44","strength":"13","dexterity":"8","constitution":"13","intelligence":"9","wisdom":"14","charisma":"10","movement":"20","fly":"","hover":"","burrow":"","swim":"30","climb":"","senses":"Darkvision 60ft., Passive Perception 14","skills":"Perception +4, Stealth +3","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Amphibious. The homarid can breathe air and water.","actions":"[b]Multiattack.[\/b] The homarid makes two claw attacks.\r\n\r\n[b]Claw.[\/b] Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit [roll: 1d8+1] (your dice roll) slashing damage, and the target is grappled (escape DC 11). The homarid has two claws, each of which can grapple a single target.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Talonz, Monsters","isShared":"1","templateId":"21","blockId":"136688"}