{"name":"Lavoi Daystriker Nugalatake","race":"Goliath","profession":"Zealot Barbarian, Acolyte","challenge_rating":"7","proficiency_bonus":"+3","size":"Medium","languages":"Common, Infernal, Elvish and Giant","alignment":"Neutral Evil","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18 (Half-Plate)","hit_points":"93 (7d12+21)","strength":"18","dexterity":"14","constitution":"17","intelligence":"10","wisdom":"12","charisma":"8","movement_units":"","base_movement":"40","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Darkvision 60ft.","skills":"Athletics +7, Insight +4, Intimidation +2, Perception +4, Religion +3, Survival +4","saving_throws":"Str +8, Con +7, Cloak of Protection","damage_vulnerabilities":"","damage_resistances":"Necrotic","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Powerful Build.[\/b] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.\r\n\r\n[b]Mountain Born.[\/b] You naturally acclimate to high altitudes, even if you\u2019ve never been to one. This includes elevations above 20,000 feet.\r\n\r\n[b]Unarmored Defense.[\/b] While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.\r\n\r\n[b]Danger Sense.[\/b] You gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.\r\n\r\n[b]Reckless Attack.[\/b] You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.\r\n\r\n[b]Feral Instinct.[\/b] Your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.\r\n\r\n[b]Warrior of the Gods.[\/b] Your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.\r\n\r\n[b]Lantern of Revealing.[\/b]","actions":"[b]Extra Attack.[\/b] You can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n[b]+1 Greataxe. [\/b]Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.","bonus_actions":"[b]Rage.[\/b] In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:\r\n[ul]\r\n[li]You have advantage on Strength checks and Strength saving throws.[\/li]\r\n[li]When you make a melee weapon attack using Strength, you gain +2 to the damage roll.[\/li]\r\n[li]You have resistance to bludgeoning, piercing, and slashing damage.[\/li]\r\n[li]If you are able to cast spells, you can't cast them or concentrate on them while raging.[\/li]\r\n[\/ul]\r\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged 4 times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.\r\n\r\n[b]Instinctive Pounce.[\/b] As part of the bonus action you take to enter your rage, you can move up to half your speed.\r\n\r\n[b]Divine Fury.[\/b] You can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes an extra 1d6+3 necrotic damage.\r\n\r\n[b]Fanatical Focus.[\/b] The divine power that fuels your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.","reactions":"[b]Stone's Endurance.[\/b] You can supernaturally draw on unyielding stone to shrug off harm. When you take damage, you can use your reaction to reduce the damage by 1d12+3. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1367364","world":"3367ec66-a3c2-4cf9-93c7-bc32fa3cb869","folder":"19701"}