{"name":"Sports Car","race":"Land Vehicle","profession":"","challenge_rating":"1","proficiency_bonus":"","size":"Large","languages":"","alignment":"Unaligned","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15","hit_points":"90","strength":"18","dexterity":"18","constitution":"17","intelligence":"-1","wisdom":"0","charisma":"-1","movement_units":"","base_movement":"140","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"Athletics +5","saving_throws":"STR +7, DEX +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Low Center of Gravity[\/b] The car has a +10 bonus to ability checks and saving throws against effects that would knock it prone.\r\n[br]\r\n\r\n[b]Prone Deficiency[\/b] If the vehicle rolls over and falls prone, it can\u2019t right itself and is incapacitated until flipped upright.\r\n[br]\r\n\r\n[b]Explosive Death [\/b]When the vehicle is destroyed, it explodes. Targets within 10 feet of the car must make a DC 14 Dexterity saving throw. A target takes 4d6 fire damage on a failed save, or half as much on a successful one.","actions":"","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"3087","blockId":"1383969","world":"acdafd49-e6f1-4eea-9a9e-0550946d0a98","folder":"22978","isShared":"on"}