{"name":"Tiefling Zombie","cr":"1\/2","types":"Undead","size":"Medium","languages":"Common, Infernal","alignment":"Neutral Evil","description":"The revived husk of a former Tiefling","suggestedenvironment":"","ac":"8","hitpoints":"20","strength":"13","dexterity":"6","constitution":"16","intelligence":"3","wisdom":"6","charisma":"5","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60 ft., Passive Perception 8","skills":"","savingthrows":"Wis +0","damagevulnerabilities":"","damageresistances":"Fire","damageimmunities":"Poison","conditionimmunities":"Poison","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Undead Fortitude.[\/b] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. [br]\r\n[br]\r\n[b]Infernal Blood.[\/b] The zombies' blood oozes with an infernal glow. A creature that touches the zombie or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.","actions":"[b]Slam.[\/b] [i]Melee Weapon Attack:[\/i] +3 to hit, reach 5ft., one target. [br]\r\n[i]Hit[\/i]: 5 (1d6+2) acid damage [br]","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"419355","tabledata":"","tags":"zombie","templateId":"21","blockId":"138908","isShared":"1"}