{"name":"Tortle","overview":"Tortles have a saying: \u201cWe wear our homes on our backs.\u201d These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don\u2019t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.\r\n[br]\r\nTortles exhibit the same range of coloration and patterns found among turtles, and many tortles enjoy adorning their shells in distinctive ways.","image_id":"","ability_score_increase":"When determining your character\u2019s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.","age":"Young tortles crawl for a few weeks after birth. They reach adult-hood by the age of 15 and live an average of 50 years.","alignment":"Tortles tend to lead orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good. A few can be selfish and greedy, tending more toward evil, but it's unusual for a tortle to shuck off order in favor of chaos.","size":"Medium","speed":"Your base walking speed is 30 feet.","languages":"Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player\u2019s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.","parent_race":"","sub_races":"","race_features":"[h3]Claws[\/h3]\r\nYou have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.\r\n[h3]Hold Breath[\/h3]\r\nYou can hold your breath for up to 1 hour.\r\n[h3]Natural Armor[\/h3]\r\nYour shell provides you a base AC of 17 (your Dexterity modifier doesn\u2019t affect this number). You can\u2019t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield\u2019s bonus as normal.\r\nNature's Intuition. Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.\r\n[h3]Shell Defense[\/h3]\r\nYou can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can\u2019t increase, you have disadvantage on Dexterity saving throws, you can\u2019t take reactions, and the only action you can take is a bonus action to emerge from your shell.","description":"","source":"MPMM","jsondata":"","tags":"Playable Race, Tortle","templateId":"5520","blockId":"1397295","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"26519","isShared":"on"}