{"name":"Locathah","overview":"These resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.","image_id":"","ability_score_increase":"Your Strength score increases by 2 and your Dexterity score increases by 1.","age":"Locathahs mature to adulthood by the age of 10 but have been known to live up to 80 years.","alignment":"Most Locathahs are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality.","size":"Medium","speed":"Your base walking speed is 30 feet, and you have a swim speed of 30 feet.","languages":"Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player\u2019s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.","parent_race":"","sub_races":"","race_features":"[h3]Natural Armor[\/h3]\r\nYou have tough, scaly skin. When you aren\u2019t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield\u2019s benefits apply as normal while you use your natural armor.\r\n[h3]Observant and Athletic[\/h3]\r\nYou have proficiency in the Athletics and Perception skills.\r\n[h3]Leviathan Will[\/h3]\r\nYou have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.\r\n[h3]Limited Amphibiousness[\/h3]\r\nYou can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.","description":"","source":"LR","jsondata":"","tags":"Playable Race, Locathah","templateId":"5520","blockId":"1398287","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"26519","isShared":"on"}