{"name":"The Night Queen","cr":"4","types":"Monstrosity","size":"Large","languages":"Common, Undercommon","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"15 (natural armor)","hitpoints":"75hp (12d10+12)","strength":"13","dexterity":"17","constitution":"12","intelligence":"15","wisdom":"14","charisma":"16","movement":"45","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 80 ft., passive perception 13","skills":"Acrobatics +4, Deception +5, Intimidation +6, Perception +4, Persuasion +6, Stealth +5","savingthrows":"Dexterity +5","damagevulnerabilities":"Radiant","damageresistances":"Poison, Acid","damageimmunities":"","conditionimmunities":"Paralyzed, Frightened, Petrified","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Spider Climb. The night queen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\r\nWeb Sense. While in contact with a web, the night queen knows the exact location of any other creature in contact with the same web.\r\nWeb Walker. The Night Queen ignores movement restrictions caused by webbing.","actions":"[b]Multiattack.[\/b] The Night Queen makes two melee attacks\r\n[b]Shortsword.[\/b] [i]Melee Weapon Attack:[\/i] +6 to hit, reach 5 ft., one target. [i]Hit:[\/i] 6 (1d6+3)\r\n[b]Longbow.[\/b] [i]Ranged Weapon Attck:[\/i] +6 to hit, ranged 150\/600 ft., one target. [i]Hit:[\/i] 8 (1d8+4)\r\n[b]Web (Recharge 5-6).[\/b] [i]Ranged Weapon Attack[\/i] +5 to hit, range 30\/60 ft., one creature. [i]Hit:[\/i] The target is restrained by webbing. As an action, the restrained target can make a DC 12 strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10: hp 5: vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).\r\n","reactions":"","legendaryactions":"","lairdescription":"Hidden inside a forest she dwells in caves. The caves are covered in webs spun from wall to wall ceiling to ground. Before entering her lair the players must first cut through a wall of web that give away their positioning.","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"evil, Arachnoid","templateId":"21","blockId":"141211","isShared":"1"}