{"name":"Red Barchetta Crewman","race":"Any Humanoid Race","profession":"Sailor","challenge_rating":"1\/2 (100 XP)","proficiency_bonus":"","size":"Medium","languages":"Common, (racial language)","alignment":"Any Good","description":"[p]A generic template for crew of the Red Barchetta. Optional racial traits are below to add flavor to specific crewmen. Likewise, alternate melee and ranged weapons options are included, but a single crewman will only have 1 of each.[\/p]\r\n[p][li][b]Warforged.[\/b] A warforged crewman gains a +1 bonus to AC.[\/li]\r\n[li][b]Dwarf.[\/b] A dwarf crewman has a base speed of 25 feet and darkvision.[\/li]\r\n[li][b]Halfling.[\/b] A halfling crewman has a based speed of 25 feet and the Lucky trait (can reroll a 1 on a d20 attack, ability check, or save, must take reroll).[\/li]\r\n[li][b]Tabaxi.[\/b] A tabaxi crewman has the Feline Agility trait (can move double speed during combat, but not again until moving 0 ft).[\/li]\r\n[li][b]Aarakocra.[\/b] An aarakocra crewman has a fly speed equal to their movement.[\/li]\r\n[li][b]Half-Orc.[\/b] A half-orc crewman darkvision and the Savage Attacks trait (roll additional damage die on crit or tripple damage - DM choice).[\/li]","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"12 (studded leather)","hit_points":"32 (5d10+5)","strength":"15","dexterity":"11","constitution":"14","intelligence":"10","wisdom":"10","charisma":"11","movement_units":"ft","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Pack Tactics.[\/i][\/b] A crewman has advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of the creature and the ally isn't incapacitated.","actions":"[p][b][i]Multiattack.[\/i][\/b] The crewman makes two melee attacks.[\/p]\r\n[p][b][i]Melee attack.[\/i][\/b] The crewman makes a melee attack with one of the below weapons.\r\n[li][b][i]Mace.[\/i][\/b] [i]Melee Weapon Attack.[\/i] +4 to hit; reach 5ft., one creature. [i]Hit:[\/i] 5 (1d6+2) bludgeoning damage.[\/li]\r\n[li][b][i]Scimitar.[\/i][\/b] [i]Melee Weapon Attack.[\/i] +4 to hit; reach 5ft., one creature. [i]Hit:[\/i] 5 (1d6+2) slashing damage.[\/li]\r\n[li][b][i]Morningstar.[\/i][\/b] [i]Melee Weapon Attack.[\/i] +4 to hit; reach 5ft., one creature. [i]Hit:[\/i] 7 (1d8+2) piercing damage.[\/li][\/p]\r\n[p][b][i]Ranged attack.[\/i][\/b] The crewman makes a melee attack with one of the below weapons.\r\n[li][b][i]Light crossbow.[\/i][\/b] [i]Ranged Weapon Attack.[\/i] +2 to hit; range 80\/320ft., one target. [i]Hit:[\/i] 5 (1d8) piercing damage.[\/li]\r\n[li][b][i]Cap and ball revolver.[\/i][\/b] [i]Ranged Weapon Attack.[\/i] +2 to hit; range 80\/320ft., one target. [i]Hit:[\/i] 5 (1d10) piercing damage.[\/li][\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"Cisum, NPC, crewman","isShared":"on","templateId":"3087","blockId":"1420397","world":"47bc1e91-f347-48cf-a141-6500249a50f3","folder":"21870"}