{"name":"Ogrillon","overview":"\"I'VE READ THE SIGNS AND WITNESSED THE OMENS! Now I put that all aside so I can spill the blood, sever the limbs, rend the flesh!\"\r\n-Ur-Tumug the Reaper, Ogrillon Warlock\r\n\r\nOgrillons have, within their souls, the violence and fervor of true warriors. Made to serve as champions of overlords and war chiefs, they are the children of a male ogre and a female orc.\r\n\r\nNeither Civilized, Nor Savages\r\nMost Ogrillons are seen as monsters by many civilizations, they are usually relegated to roles in society fitting that view: soldier, guard, laborer, etc. Even though many Ogrillons have a spiritual or intellectual calling, most societies will stifle this development, leading to many founding their own tribal forts or turning to a life of adventuring.\r\n","image_id":"","ability_score_increase":"Your Strength score increases by 2, and two other ability scores of your choice each increase by 1.","age":"Ogrillons mature faster than humans, reaching adulthood by the age of 15. They live much longer than humans, however, often exceeding 250 years.","alignment":"Ogrillons are fierce and passionate people, prone to a violent nature and fanatical fervor. They can be any alignment but are rarely neutral.","size":"Medium","speed":"Ogrillons are fierce and passionate people, prone to a violent nature and fanatical fervor. They can be any alignment but are rarely neutral.","languages":"You can speak, read, and write Common, Giant, and one language of your choice.","parent_race":"","sub_races":"","race_features":"Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.\r\n\r\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.\r\n\r\nOgrillon Tenacity. You have proficiency in two of the following skills of your choice: Athletics, Deception, Intimidation, Investigation, Perception, and Religion.\r\n\r\nCleaving Swing. When you take the Attack action on your turn using a melee weapon, you can replace one of your attacks with a devastating swing targeting all creatures around you. Each creature within 5 feet of you must make a Dexterity saving throw (DC = 8 + your Strength modifier + your proficiency bonus). On a failed save, each creature takes damage equal to your weapon's damage and of the damage type associated with that weapon. On a successful save, it takes half as much damage. This damage increases by one damage die when you reach 5th level, 11th level, and 17th level.\r\n\r\nTough Hide. When you are not wearing armor your AC equals 13+ your dex or con modifier \r\n\r\nYou can use your Cleaving Swing a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n","description":"Ogrillon names are harsh sounding and fear-inducing.\r\n\r\nKin Names: Ar-Garruk, Ar-Heka, Ar-Hissun, Ar-Jaanek, Ar-Kalus, Ar-Karok, Ar-Pratuk, Ar-Sakul, Az-Adara, Ur-Daag, Ur-Edin, Ur-Hakkon, Ur-Kalamar\r\n\r\nDeed Names: Ash-Skin, Black-Thorn, Earth-Scorcher, Gravewalker, the Mad One, the Reaper, the Scorpion\r\n","source":"SRD","jsondata":"","tags":"Race, Humanoid, 5e","isShared":"on","templateId":"5520","blockId":"1422190","world":"65832ef1-d175-4bd3-a104-7af14f914a1d","folder":"null"}