{"name":"Ghost of St. Sebastian Haddock","cr":"1","types":"Undead","size":"Medium","languages":"Understands all language it knew in life but can't speak","alignment":"Chaotic Evil","description":"Angry frustrated spirits that have been prevented from passing to the afterlife. They are condemned to walk the world forever with no connections to their previous lives. ","suggestedenvironment":"","ac":"12","hitpoints":"22 (5d8)","strength":"1","dexterity":"14","constitution":"11","intelligence":"10","wisdom":"10","charisma":"11","movement":"0","fly":"50","hover":"50","burrow":"","swim":"","climb":"","senses":"darkvision 60ft, passive perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"acid, cold, fire, lightning, thunder, bludgeoning, piercing, slashing, from non-magical weapons","damageimmunities":"necrotic, poison","conditionimmunities":"charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i]Incoporeal Movement.[\/i] Can move through other creatures and objects as if they were difficult terrain. It takes 5(1d10) force damage if ends its turn in a wall. \r\n\r\n[i]Sunlight Sensitivity.[\/i] Spectre has disadvantage on attack rolls and Wisdom (perception) rolls that rely on sunlight while in sunlight. ","actions":"[i][b]Life Drain.[\/b][\/i] [i]Melee Spell Atatck:[\/i] +4 to hit, reach 5ft, one creature. [i]On Hit:[\/i] 10 (3d6). Target must succeed a DC10 Constitution saving throw or it's HP max is reduced by damage dealt. Reduction lasts till the end of a long rest. A target dies if max HP is reduced to 0 this way. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21"}