{"name":"Myconid Adult","cr":"1\/2","types":"Plant","size":"Medium","languages":"","alignment":"Lawful Neutral","description":"","suggestedenvironment":"","ac":"12 (natural armor)","hitpoints":"22 [roll:4d8+4]","strength":"10","dexterity":"10","constitution":"12","intelligence":"10","wisdom":"13","charisma":"7","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., passive Perception 11","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Distress Spores.[\/b][\/i] When the myconid takes damage, all other myconids within 240 feet can sense its pain.\r\n[p][b][i]Sun Sickness.[\/b][\/i] While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.","actions":"[b][i]Fist.[\/b] Melee Weapon Attack:[\/i] +2 to hit, reach 5 ft., one target. [i]Hit:[\/i] 5 [roll:2d4] bludgeoning damage plus 5 [roll:2d4] poison damage.\r\n[p][b][i]Pacifying Spores (3\/Day).[\/b][\/i] The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\r\n[p][b][i]Rapport Spores.[\/b][\/i] A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The affect lasts for 1 hour.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"144863"}