{"name":"Myconid Sprout","cr":"0","types":"Plant","size":"Small","languages":"","alignment":"Lawful Neutral","description":"","suggestedenvironment":"","ac":"10","hitpoints":"7 [roll:2d6]","strength":"8","dexterity":"10","constitution":"10","intelligence":"8","wisdom":"11","charisma":"5","movement":"10","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Distress Spores.[\/b][\/i] When the myconid takes damage, all other myconids within 240 feet can sense its pain.\r\n[p][b][i]Sun Sickness.[\/b][\/i] While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.","actions":"[b][i]Fist.[\/b] Melee Weapon Attack:[\/i] +1 to hit, reach 5 ft., one target. [i]Hit:[\/i] 1 [roll:1d4-1] bludgeoning damage plus 2 [roll:1d4] poison damage.\r\n[p][b][i]Rapport Spores (3\/Day).[\/b][\/i] A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The affect lasts for 1 hour.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"144867","isShared":"1"}