{"name":"Animated Armor","cr":"1 (200 XP)","types":"Construct","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"Any","ac":"18","hitpoints":"33  ([roll:6d8+6])","strength":"14","dexterity":"11","constitution":"13","intelligence":"1","wisdom":"3","charisma":"1","movement":"25","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 6","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"poison, psychic","conditionimmunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Antimagic Susceptibility.[\/b] [\/i]The armor is incapacitated while in the area of an [i]antimagic field.[\/i] If targeted by [i]dispel magic[\/i], the armor must succeed on a Constitution saving throw against the caster\u2019s spell save DC or fall unconscious for 1 minute. [br]\r\n\r\n[i][b]False Appearance.[\/b][\/i] While the armor remains motionless, it is indistinguishable from a normal suit of armor.","actions":"[i][b]Multiattack.[\/b][\/i] The armor makes two melee attacks. [br]\r\n\r\n[i][b]Slam.[\/b] Melee Weapon Attack:[\/i] [roll:1d20+4|+4] to hit, reach 5 ft., one target. [i]Hit:[\/i] 5 ([roll:1d6+2]) bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"148"}