{"name":"Elf","description":"","creaturetype":"Humanoid","size":"Medium (about 120 - 210cm tall)","speed":"6 squares","traits":"[h4]Darkvision[\/h4]\r\nYou have Darkvision with a range of 60 feet (12 squares).\r\n[h4]Elven Lineage[\/h4]\r\nYou are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.\r\n\r\nWhen you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.\r\n\r\nIntelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).\r\n\r\n[table]\r\n[tr]\r\n    [th]Lineage[\/th]\r\n    [th]Level 1[\/th]\r\n    [th]Level 3[\/th]\r\n    [th]Level 5[\/th]\r\n[\/tr]\r\n[tr]\r\n    [td]Feywild Elf[\/td]\r\n    [td]You know the Prestidigitation ([blocklink:1483928]) cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list.[\/td]\r\n    [td]Detect Magic ([blocklink:1483754])[\/td]\r\n    [td]Misty Step ([blocklink:1483899])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Shadowfell Elf[\/td]\r\n    [td]You know the Infestation ([blocklink:1445945]) cantrip. You have Advantage on saving throws you make to avoid or end the Feared condition.[\/td]\r\n    [td]Cause Fear ([blocklink:1406210])[\/td]\r\n    [td]Wither and Bloom ([blocklink:1406613])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Underdark Elf[\/td]\r\n    [td]The range of your Darkvision increases to 120 feet. You also know the Dancing Lights ([blocklink:1483745]) cantrip.[\/td]\r\n    [td]Faerie Fire ([blocklink:1483788])[\/td]\r\n    [td]Darkness ([blocklink:1483746])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Forest Elf[\/td]\r\n    [td]Your Speed increases to 35 feet. You also know the Druidcraft ([blocklink:1483773]) cantrip.[\/td]\r\n    [td]Longstrider ([blocklink:1483873])[\/td]\r\n    [td]Pass without Trace ([blocklink:1483912])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Swamp Elf[\/td]\r\n    [td]You know the Primal Savagery cantrip. You have Advantage on saving throws you make to avoid or end the Poisoned condition.[\/td]\r\n    [td]Detect Poison and Disease ([blocklink:1483755])[\/td]\r\n    [td]Barkskin ([blocklink:1483684])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Sea Elf[\/td]\r\n    [td]Your swim speed is equal to your Speed. You know the Shape Water ([blocklink:1406195]) cantrip. [\/td]\r\n    [td]Fog Cloud ([blocklink:1483807])[\/td]\r\n    [td]Gust of Wind ([blocklink:1483831])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Mountain Elf[\/td]\r\n    [td]Your climb speed is equal to your Speed. You know the Mold Earth ([blocklink:1406194]) cantrip.[\/td]\r\n    [td]Earth Tremor ([blocklink:1406294])[\/td]\r\n    [td]Levitate ([blocklink:1483866])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Desert Elf[\/td]\r\n    [td]You know the Minor Illusion ([blocklink:1483895]) cantrip.[\/td]\r\n    [td]Zephyr Strike ([blocklink:1406617])[\/td]\r\n    [td]Dust Devil ([blocklink:1406293])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Crystal Elf[\/td]\r\n    [td]You know the Resistance ([blocklink:1483946]) cantrip.[\/td]\r\n    [td]Absorb Elements ([blocklink:1408572])[\/td]\r\n    [td]Magic Weapon ([blocklink:1483880])[\/td]\r\n[\/tr]\r\n[tr]\r\n    [td]Snow Elf[\/td]\r\n    [td]You can walk on snow and ice and do not leaf any traces behind and are not affected by difficult terrain related to snow or ice. You know the Frostbite ([blocklink:1406168]) cantrip.[\/td]\r\n    [td]Ice Knife ([blocklink:1483850])[\/td]\r\n    [td]Rime's Binding Ice ([blocklink:1406498])[\/td]\r\n[\/tr]\r\n[\/table]\r\n[h4]Fey Ancestry[\/h4]\r\nYou have Advantage on saving throws you make to avoid or end the Charmed condition.\r\n[h4]Keen Senses[\/h4]\r\nYou have proficiency in the Insight, Perception, or Survival skill.\r\n[h4]Trance[\/h4]\r\nYou don\u2019t need to sleep, and magic can\u2019t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.","imageid":"","source":"Homebrew","tags":"Homebrew","isShared":"on","templateId":"17212","blockId":"1482411","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"32788"}