{"name":"Gnome","description":"","creaturetype":"Humanoid","size":"Small (about 60 - 90 cm tall)","speed":"30 feet (6 squares)","traits":"[h2]Darkvision[\/h2]\r\nYou have Darkvision with a range of 60 feet (12 squares).\r\n[h2]Gnomish Cunning[\/h2]\r\nYou have Advantage on Intelligence, Wisdom, and Charisma saving throws.\r\n[h2]Gnomish Lineage[\/h2]\r\nYou are part of a lineage that grants you supernatural abilities. Choose one of the following options; whichever one you choose, Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage):\r\n\r\n[b]Forest Gnome.[\/b] You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.\r\n\r\n[b]Rock Gnome.[\/b] You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell\u2019s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn\u2019t do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.","imageid":"","source":"Homebrew","tags":"Homebrew","templateId":"17212","blockId":"1482422","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"32788","isShared":"on"}