{"name":"Arms of Hadar","level":"1st","casting_time":"Action","rangearea":"Self (10-foot emanation)","components":"V, S","duration":"Instantaneous","school":"conjuration","attacksave":"","damageeffect":"","description":"Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.","higherlevel":"The damage increases by 1d6 for each spell slot level above 1. ","available":"Warlock ","imageid":"","source":"Player's Handbook (2024)"}