{"name":"Disintegrate","level":"6th","casting_time":"Action","rangearea":"60 feet","components":"V, S, M (a lodestone and dust)","duration":"Instantaneous","school":"transmutation","attacksave":"","damageeffect":"","description":"You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by [i]Wall of Force[\/i].\n\nA creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a [i]True Resurrection[\/i] or a [i]Wish[\/i] spell.\n\nThis spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.","higherlevel":"The damage increases by 3d6 for each spell slot level above 6. ","available":"Sorcerer, Wizard ","imageid":"","source":"Player's Handbook (2024)"}