{"name":"Ice Storm","level":"4th","casting_time":"Action","rangearea":"300 feet","components":"V, S, M (a mitten)","duration":"Instantaneous","school":"evocation","attacksave":"","damageeffect":"","description":"Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.\n\nHailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.","higherlevel":"The Bludgeoning damage increases by 1d10 for each spell slot level above 4. ","available":"Druid, Sorcerer, Wizard ","imageid":"","source":"Player's Handbook (2024)"}