{"name":"Incendiary Cloud","level":"8th","casting_time":"Action","rangearea":"150 feet","components":"V, S","duration":"Concentration, up to 1 minute","school":"conjuration","attacksave":"","damageeffect":"","description":"A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by [i]Gust of Wind[\/i]) disperses it.\n\nWhen the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.\n\nThe cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.","higherlevel":"","available":"Druid, Sorcerer, Wizard ","imageid":"","source":"Player's Handbook (2024)"}