{"name":"Shining Smite","level":"2nd","casting_time":"Bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike","rangearea":"Self","components":"V","duration":"Concentration, up to 1 minute","school":"transmutation","attacksave":"","damageeffect":"","description":"The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.","higherlevel":"The damage increases by 1d6 for each spell slot level above 2. ","available":"Paladin ","imageid":"","source":"Player's Handbook (2024)"}