{"name":"Spike Growth","level":"2nd","casting_time":"Action","rangearea":"150 feet","components":"V, S, M (seven thorns)","duration":"Concentration, up to 10 minutes","school":"transmutation","attacksave":"","damageeffect":"","description":"The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.\n\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.","higherlevel":"","available":"Druid, Ranger ","imageid":"","source":"Player's Handbook (2024)"}