{"name":"Zone of Truth","level":"2nd","casting_time":"Action","rangearea":"60 feet","components":"V, S","duration":"10 minutes","school":"enchantment","attacksave":"","damageeffect":"","description":"You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.\n\nAn affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.","higherlevel":"","available":"Bard, Cleric, Paladin","imageid":"","source":"Player's Handbook (2024)"}