{"name":"Emmara Tandris","race":"High Elf","profession":"Guild Champion of the Selesnya Conclave","challenge_rating":"14","proficiency_bonus":"+5","size":"Medium","languages":"Common, Elvish, Sylvan, Druidic","alignment":"Lawful Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18","hit_points":"142 (15d8 + 75)","strength":"14","dexterity":"16","constitution":"20","intelligence":"14","wisdom":"20","charisma":"18","movement_units":"ft","base_movement":"40","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"40","climb_movement":"","senses":"Darkvision 60 ft., passive Perception 20","skills":"Nature +7, Medicine +10, Persuasion +9, Animal Handling +10","saving_throws":"Wis +10, Cha +9, Con +10 (adv. against spells\/magical effects & charmed)","damage_vulnerabilities":"","damage_resistances":"Poison, Cold","damage_immunities":"","condition_immunities":"Charmed, Frightened, Magical Sleep","spellcasting":" Emmara is a 14th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following spells prepared:\r\n\r\nCantrips (at will): druidcraft, thorn whip, guidance, mending\r\n1st level (4 slots): cure wounds, entangle, goodberry, healing word\r\n2nd level (3 slots): lesser restoration, moonbeam, spike growth\r\n3rd level (3 slots): conjure animals, mass healing word, plant growth\r\n4th level (3 slots): guardian of nature, grasping vine\r\n5th level (2 slots): mass cure wounds, tree stride\r\n6th level (1 slot): heroes' feast, sunbeam\r\n7th level (1 slot): regenerate","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"[b]Life Link (3\/Day).[\/b] As a bonus action, Emmara can choose up to three creatures she can see within 30 feet. Until the start of her next turn, when any of the chosen creatures takes damage, she can use her reaction to transfer half of that damage to herself.","special_abilities":"[b]Magic Resistance.[\/b] Emmara has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Voice of the Conclave.[\/b] Emmara has advantage on Charisma (Persuasion) checks when speaking on behalf of the Selesnya Conclave.\r\n\r\n[b]Nature's Sanctuary.[\/b] When a creature attempts to attack Emmara for the first time, it must make a DC 18 Wisdom saving throw. On a failed save, the creature must choose a different target or lose the attack. On a successful save, the creature is immune to this effect for 24 hours.\r\n\r\n[b]Fey Ancestry.[\/b] Emmara has advantage on saving throws against being charmed, and magic can't put her to sleep.","actions":"[b]Multiattack.[\/b] Emmara makes two attacks with her Staff of the Worldsoul.\r\n\r\n[b]Staff of the Worldsoul.[\/b] Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 13 (3d8) radiant damage.\r\n\r\n[b]Conclave's Blessing (Recharge 5-6).[\/b] Emmara channels the collective spirit of the Selesnya Conclave, creating a 30-foot-radius sphere of golden-green energy centered on herself. Each friendly creature in the area gains 2d10 temporary hit points and advantage on attack rolls until the start of Emmara's next turn. Additionally, each enemy creature in the area must succeed on a DC 18 Constitution saving throw or be overwhelmed by radiant energy, taking 27 (6d8) radiant damage and being blinded until the end of its next turn.","bonus_actions":"","reactions":"","legendary_actions":"[b]Cantrip.[\/b] Emmara casts one of her cantrips.\r\n\r\n[b]Healing Touch (Costs 2 Actions).[\/b] Emmara touches one creature and restores 20 (4d8 + 2) hit points to it.","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"Homebrew via Claude AI","tags":"","isShared":"on","templateId":"3087","blockId":"1484742","world":"ce4c9f7e-85b8-4ca9-8939-28d7e7727481","folder":"null"}