{"name":"Battle Smith: Arcane Jolt","prerequisites":"","description":"At 9th level, you've learn new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel defender hits a target, you can channel magical energy through the strike to create one of the following effects:\r\n\r\n[ul]\r\n[li]\r\nThe target takes an extra 2d6 force damage.\r\n[\/li]\r\n[li]\r\nChoose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it.\r\n[\/li]\r\n[\/ul]\r\n\r\nYou can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.","tabledata":"","tags":"KJ","isShared":"on","templateId":"20","blockId":"1489273","world":"e532d26e-6cbb-401c-9a6e-0a75578aee12","folder":"26791"}