{"name":"Upper Limb Disability","prerequisites":"","description":"Due to injury, illness, or incident of birth, you are\r\nunable to use your arms as others can. The cause\r\nmight include partial paralysis, amputation of the\r\narm or hand (congenital or acquired), lack of manual\r\ndexterity, arthritis, chronic pain, or a host of other\r\nfactors.\r\n\r\nEven if you are missing an arm or hand, you\r\ncan still engage in two-weapon fighting or wield a\r\nsword and shield at the same time through the use of\r\nprosthetics or a mechanical or magical apparatus that\r\nhelps you grasp and hold objects.\r\n\r\nThe nature of your limb disability might vary, so\r\nyou gain one of the following traits of your choice, as\r\nappropriate to your disability:\r\n[ul]\r\n[li]You have disadvantage on attack rolls with heavy\u00a0weapons and Strength checks that require use of\u00a0your hands.[\/li]\r\n[li]You have disadvantage on attack rolls with finesse\u00a0and ranged weapons, and Dexterity checks that\u00a0require use of your hands.[\/li]\r\n[\/ul]\r\nHowever, your learned resourcefulness knows no\r\nbounds. You have advantage on weapon attacks you\r\nprepare with the Ready action.\r\n\r\nIf your limb disability is ever remedied, such\r\nas through the use of a regenerate spell, you lose\r\nthe benefits of this feat. The GM should discuss\r\nwith you whether or not removing your disability\r\nis appropriate for your character\u2014it is always a\r\npossibility, but never a requirement.","tabledata":"","tags":"Starter Feat","templateId":"20","blockId":"1489445","world":"ce321e87-8541-44a1-9d42-cfcd0ba589c3","folder":"21548","isShared":"on"}