{"name":"Shadow","types":"Undead,Chaotic Evil","size":"Medium","sizer":"NONE","description":"","armor_class":"12","hit_points":"16 [roll:3d8+3]","speed":"40 ft. (8 sq.)","skills":"Stealth +4","vulnerabilities":"Radiant","resistances":"Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks","immunities":"Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","gear":"","senses":"Darkvision 60 ft. (12 sq.), Passive Perception 10","languages":"","challenge_rating":"1\/2","xp":"100","pb":"+2","strength":"8","dexterity":"14","constitution":"13","intelligence":"6","wisdom":"10","charisma":"8","traits":"[b]Amorphous.[\/b] The shadow can move through a space as narrow as 1 inch wide without squeezing.\r\n\r\n[b]Shadow Stealth.[\/b] While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.\r\n\r\n[b]Sunlight Weakness.[\/b] While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.","actions":"[i][b]Strength Drain.[\/b] Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft. (1 sq.), one creature. [i]Hit:[\/i] 9 ([roll:2d6 + 2]) necrotic damage, and the target's Strength score is reduced by [roll:1d4]. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.\r\n\r\nIf a non-evil humanoid dies from this attack, a new shadow rises from the corpse [roll:1d4] hours later.","bactions":"","reactions":"","imageid":"","source":"","tags":"Undead,MM14,CR 1\/2","isShared":"on","templateId":"17210","blockId":"1489755","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"28066"}