{"name":"Sling Bullets of Althemone","item_type":"Ammunition","rarity":"Very Rare","price":"5,001 gp - 50,000 gp","weight":"","properties":"Sling Bullet","description":"The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property.\r\n\r\nYou have a +2 bonus to attack and damage rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target, the bullet loses its magic.\r\n[table][tr][th]D4[\/th][th]Bullet[\/th][\/tr][tr][td]1[\/td][td][b]Banishment:[\/b] A creature that takes damage from this bullet must succeed on a DC 15 Charisma saving throw or be banished as though affected by the Banishment spell.[\/td][\/tr][tr][td]2[\/td][td][b]Fulguration:[\/b] On a hit, this bullet deals an extra 2d8 lightning damage to its target. All other creatures within 10 feet of the target must each succeed on a DC 15 Constitution saving throw or take 1d8 thunder damage[\/td][\/tr][tr][td]3[\/td][td][b]Stunning:[\/b] On a hit, this bullet deals an extra 1d10 force damage, and the target is stunned until the end of your next turn.[\/td][\/tr][tr][td]4[\/td][td][b]Tracking:[\/b] A creature that takes damage from this bullet is marked with a glowing rune where the bullet hit. The mark lasts 24 hours. While the creature is marked, you always know the direction to it.[\/td][\/tr][\/table]","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"","source":"MOT","image_gallery_id":"","tags":"Weapon, Ranged, Magic, Very Rare, Ammunition","isShared":"on","templateId":"2999","blockId":"1490720","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"32400"}