{"name":"Sailor","overview":"You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.\r\n\r\nDiscuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?\r\n\r\nWhat were your duties on board \u2014 boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?","skillproficiences":"Athletics, Perception","toolproficiences":"Navigator\u2019s tools, vehicles (water)","lifestyle":"","languages":"","equipment":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp","features":"[b]Ship\u2019s Passage[\/b]\r\n\r\nWhen you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you\u2019re calling in a favor, you can\u2019t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.\r\n\r\n[b]Variant Sailor: Pirate[\/b]\r\n\r\n\r\nYou spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and lawlessness. You\u2019ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you\u2019ve garnered a somewhat unsavory reputation in many a port town.\r\n\r\nIf you decide that your sailing career involved piracy, you can choose the Bad Reputation feature (see sidebar) instead of the Ship\u2019s Passage feature.\r\n\r\n[b]Variant Feature: Bad Reputation[\/b]\r\n\r\nIf your character has a sailor background, you may select this background feature instead of Ship\u2019s Passage.\r\n\r\nNo matter where you go, people are afraid of you due to your reputation. When you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.","suggestedcharacteristics":"Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.","traits":"d8 | Personality Trait\r\n1 | My friends know they can rely on me, no matter what.\r\n2 | I work hard so that I can play hard when the work is done.\r\n3 | I enjoy sailing into new ports and making new friends over a flagon of ale.\r\n4 | I stretch the truth for the sake of a good story.\r\n5 | To me, a tavern brawl is a nice way to get to know a new city.\r\n6 | I never pass up a friendly wager.\r\n7 | My language is as foul as an otyugh nest.\r\n8 | I like a job well done, especially if I can convince someone else to do it.","ideal":"d6 | Ideal\r\n1 | Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)\r\n2 | Fairness. We all do the work, so we all share in the rewards. (Lawful)\r\n3 | Freedom. The sea is freedom \u2014 the freedom to go anywhere and do anything. (Chaotic)\r\n4 | Mastery. I\u2019m a predator, and the other ships on the sea are my prey. (Evil)\r\n5 | People. I\u2019m committed to my crewmates, not to ideals. (Neutral)\r\n6 | Aspiration. Someday I\u2019ll own my own ship and chart my own destiny. (Any)","bond":"d6 | Bond\r\n1 | I\u2019m loyal to my captain first, everything else second.\r\n2 | The ship is most important \u2014 crewmates and captains come and go.\r\n3 | I\u2019ll always remember my first ship.\r\n4 | In a harbor town, I have a paramour whose eyes nearly stole me from the sea.\r\n5 | I was cheated out of my fair share of the profits, and I want to get my due.\r\n6 | Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","flaw":"d6 | Flaw\r\n1 | I follow orders, even if I think they\u2019re wrong.\r\n2 | I\u2019ll say anything to avoid having to do extra work.\r\n3 | Once someone questions my courage, I never back down no matter how dangerous the situation.\r\n4 | Once I start drinking, it\u2019s hard for me to stop.\r\n5 | I can\u2019t help but pocket loose coins and other trinkets I come across.\r\n6 | My pride will probably lead to my destruction.","tabledata":"","tags":"Background","templateId":"24","blockId":"1491975","world":"c6d49992-dffb-42e7-88a5-4f7a5cad3692","folder":"33258","isShared":"on"}